export declare class ModelPointers { NormalAttrPointer: number; IndexlAttrPointer: number; ProductAttrPointer: number; StateAttrPointer: number; StyleAttrPointer: number; TransformationAttrPointer: number; VertexSamplerUniform: WebGLUniformLocation; MatrixSamplerUniform: WebGLUniformLocation; StyleSamplerUniform: WebGLUniformLocation; VertexTextureSizeUniform: WebGLUniformLocation; MatrixTextureSizeUniform: WebGLUniformLocation; StyleTextureSizeUniform: WebGLUniformLocation; MeterUniform: WebGLUniformLocation; WcsUniform: WebGLUniformLocation; ClippingAUniform: WebGLUniformLocation; ClippingBUniform: WebGLUniformLocation; ClippingPlaneAUniform: WebGLUniformLocation; ClippingPlaneBUniform: WebGLUniformLocation; constructor(gl: WebGLRenderingContext, program: WebGLProgram); }