type FullscreenQuadRuntime = { buffer: WebGLBuffer; gl: WebGLRenderingContext; program: WebGLProgram; }; declare const createFullscreenQuadRuntime: (canvas: HTMLCanvasElement, vertexSource: string, fragmentSource: string) => FullscreenQuadRuntime | null; export { createFullscreenQuadRuntime, type FullscreenQuadRuntime };