export declare const hyperspeedPresets: { one: { onSpeedUp: () => void; onSlowDown: () => void; distortion: string; length: number; roadWidth: number; islandWidth: number; lanesPerRoad: number; fov: number; fovSpeedUp: number; speedUp: number; carLightsFade: number; totalSideLightSticks: number; lightPairsPerRoadWay: number; shoulderLinesWidthPercentage: number; brokenLinesWidthPercentage: number; brokenLinesLengthPercentage: number; lightStickWidth: [number, number]; lightStickHeight: [number, number]; movingAwaySpeed: [number, number]; movingCloserSpeed: [number, number]; carLightsLength: [number, number]; carLightsRadius: [number, number]; carWidthPercentage: [number, number]; carShiftX: [number, number]; carFloorSeparation: [number, number]; colors: { roadColor: number; islandColor: number; background: number; shoulderLines: number; brokenLines: number; leftCars: number[]; rightCars: number[]; sticks: number; }; }; two: { onSpeedUp: () => void; onSlowDown: () => void; distortion: string; length: number; roadWidth: number; islandWidth: number; lanesPerRoad: number; fov: number; fovSpeedUp: number; speedUp: number; carLightsFade: number; totalSideLightSticks: number; lightPairsPerRoadWay: number; shoulderLinesWidthPercentage: number; brokenLinesWidthPercentage: number; brokenLinesLengthPercentage: number; lightStickWidth: [number, number]; lightStickHeight: [number, number]; movingAwaySpeed: [number, number]; movingCloserSpeed: [number, number]; carLightsLength: [number, number]; carLightsRadius: [number, number]; carWidthPercentage: [number, number]; carShiftX: [number, number]; carFloorSeparation: [number, number]; colors: { roadColor: number; islandColor: number; background: number; shoulderLines: number; brokenLines: number; leftCars: number[]; rightCars: number[]; sticks: number; }; }; three: { onSpeedUp: () => void; onSlowDown: () => void; distortion: string; length: number; roadWidth: number; islandWidth: number; lanesPerRoad: number; fov: number; fovSpeedUp: number; speedUp: number; carLightsFade: number; totalSideLightSticks: number; lightPairsPerRoadWay: number; shoulderLinesWidthPercentage: number; brokenLinesWidthPercentage: number; brokenLinesLengthPercentage: number; lightStickWidth: [number, number]; lightStickHeight: [number, number]; movingAwaySpeed: [number, number]; movingCloserSpeed: [number, number]; carLightsLength: [number, number]; carLightsRadius: [number, number]; carWidthPercentage: [number, number]; carShiftX: [number, number]; carFloorSeparation: [number, number]; colors: { roadColor: number; islandColor: number; background: number; shoulderLines: number; brokenLines: number; leftCars: number[]; rightCars: number[]; sticks: number; }; }; four: { onSpeedUp: () => void; onSlowDown: () => void; distortion: string; length: number; roadWidth: number; islandWidth: number; lanesPerRoad: number; fov: number; fovSpeedUp: number; speedUp: number; carLightsFade: number; totalSideLightSticks: number; lightPairsPerRoadWay: number; shoulderLinesWidthPercentage: number; brokenLinesWidthPercentage: number; brokenLinesLengthPercentage: number; lightStickWidth: [number, number]; lightStickHeight: [number, number]; movingAwaySpeed: [number, number]; movingCloserSpeed: [number, number]; carLightsLength: [number, number]; carLightsRadius: [number, number]; carWidthPercentage: [number, number]; carShiftX: [number, number]; carFloorSeparation: [number, number]; colors: { roadColor: number; islandColor: number; background: number; shoulderLines: number; brokenLines: number; leftCars: number[]; rightCars: number[]; sticks: number; }; }; five: { onSpeedUp: () => void; onSlowDown: () => void; distortion: string; length: number; roadWidth: number; islandWidth: number; lanesPerRoad: number; fov: number; fovSpeedUp: number; speedUp: number; carLightsFade: number; totalSideLightSticks: number; lightPairsPerRoadWay: number; shoulderLinesWidthPercentage: number; brokenLinesWidthPercentage: number; brokenLinesLengthPercentage: number; lightStickWidth: [number, number]; lightStickHeight: [number, number]; movingAwaySpeed: [number, number]; movingCloserSpeed: [number, number]; carLightsLength: [number, number]; carLightsRadius: [number, number]; carWidthPercentage: [number, number]; carShiftX: [number, number]; carFloorSeparation: [number, number]; colors: { roadColor: number; islandColor: number; background: number; shoulderLines: number; brokenLines: number; leftCars: number[]; rightCars: number[]; sticks: number; }; }; six: { onSpeedUp: () => void; onSlowDown: () => void; distortion: string; length: number; roadWidth: number; islandWidth: number; lanesPerRoad: number; fov: number; fovSpeedUp: number; speedUp: number; carLightsFade: number; totalSideLightSticks: number; lightPairsPerRoadWay: number; shoulderLinesWidthPercentage: number; brokenLinesWidthPercentage: number; brokenLinesLengthPercentage: number; lightStickWidth: [number, number]; lightStickHeight: [number, number]; movingAwaySpeed: [number, number]; movingCloserSpeed: [number, number]; carLightsLength: [number, number]; carLightsRadius: [number, number]; carWidthPercentage: [number, number]; carShiftX: [number, number]; carFloorSeparation: [number, number]; colors: { roadColor: number; islandColor: number; background: number; shoulderLines: number; brokenLines: number; leftCars: number[]; rightCars: number[]; sticks: number; }; }; }; export type HyperspeedPresetName = keyof typeof hyperspeedPresets; export declare const hyperspeedPresetLabels: Record;