/** * Copyright (c) Nicolas Gallagher. * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @flow */ import { UIManager } from '../UIManager' /** * This class is responsible for coordinating the "focused" * state for TextInputs. All calls relating to the keyboard * should be funneled through here */ export const TextInputState = { /** * Internal state */ _currentlyFocusedNode: null as object | null, /** * Returns the ID of the currently focused text field, if one exists * If no text field is focused it returns null */ currentlyFocusedField(): object | null { if (document.activeElement !== this._currentlyFocusedNode) { this._currentlyFocusedNode = null } return this._currentlyFocusedNode }, /** * @param {Object} TextInputID id of the text field to focus * Focuses the specified text field * noop if the text field was already focused */ focusTextInput(textFieldNode: object | null) { if (textFieldNode !== null) { this._currentlyFocusedNode = textFieldNode if (document.activeElement !== textFieldNode) { UIManager.focus(textFieldNode) } } }, /** * @param {Object} textFieldNode id of the text field to focus * Unfocuses the specified text field * noop if it wasn't focused */ blurTextInput(textFieldNode: object | null) { if (textFieldNode !== null) { this._currentlyFocusedNode = null if (document.activeElement === textFieldNode) { UIManager.blur(textFieldNode) } } }, }