import { Vector3, Camera } from 'three'; import { UniformNode } from 'three/webgpu'; import { Node } from './node'; export declare const projectionMatrix: (camera: Camera) => Node<"mat4">; export declare const viewMatrix: (camera: Camera) => Node<"mat4">; export declare const inverseProjectionMatrix: (camera: Camera) => Node<"mat4">; export declare const inverseViewMatrix: (camera: Camera) => Node<"mat4">; export declare const cameraPositionWorld: (camera: Camera) => UniformNode; export declare const cameraNear: (camera: Camera) => Node<"float">; export declare const cameraFar: (camera: Camera) => Node<"float">;