import { RenderPass } from 'postprocessing'; import { Camera, Material, Scene, Texture, WebGLRenderer, WebGLRenderTarget } from 'three'; export declare class GeometryPass extends RenderPass { readonly geometryTexture: Texture; constructor(inputBuffer: WebGLRenderTarget, scene?: Scene, camera?: Camera, overrideMaterial?: Material); render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget | null, outputBuffer: WebGLRenderTarget | null, deltaTime?: number, stencilTest?: boolean): void; setSize(width: number, height: number): void; }