import { ShaderPass } from 'postprocessing'; import { WebGLArrayRenderTarget, WebGLRenderer, WebGLRenderTarget } from 'three'; export declare class ShaderArrayPass extends ShaderPass { input: string; render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget | null, outputBuffer: WebGLArrayRenderTarget, deltaTime?: number, stencilTest?: boolean): void; }