import { Vector2, Vector4 } from 'three'; import { NodeBuilder, NodeFrame, TextureNode, UniformNode } from 'three/webgpu'; import { Node } from '@takram/three-geospatial/webgpu'; export declare class SliceEndpointsNode extends Node { static get type(): string; epipolarSliceCount: UniformNode; maxSliceSampleCount: UniformNode; screenSize: UniformNode; lightScreenPosition: UniformNode; isLightOnScreen: UniformNode; private readonly textureNode; private readonly renderTarget; private readonly material; private readonly mesh; private rendererState?; constructor(); getTextureNode(): TextureNode; update({ renderer }: NodeFrame): void; private setupFragmentNode; setup(builder: NodeBuilder): unknown; dispose(): void; }