import { CSMShadowNode } from 'three/examples/jsm/csm/CSMShadowNode.js'; import { NodeBuilder, NodeFrame, TextureNode, UniformNode } from 'three/webgpu'; import { Node } from '@takram/three-geospatial/webgpu'; export declare class MinMaxLevelsNode extends Node { static get type(): string; csmShadowNode: CSMShadowNode; sliceUVDirectionNode: TextureNode; shadowDepthNodes: TextureNode[]; epipolarSliceCount: UniformNode; maxSliceSampleCount: UniformNode; firstCascade: UniformNode; private readonly textureNode; private readonly renderTargetA; private readonly renderTargetB; private readonly gatherMaterial; private readonly mipmapMaterial; private readonly mesh; private rendererState?; private readonly mipmapSourceNode; private readonly mipmapOffsetNode; constructor(); getTextureNode(): TextureNode; private render; update({ renderer }: NodeFrame): void; private setupGatherNode; private setupMipmapNode; setup(builder: NodeBuilder): unknown; dispose(): void; }