export declare const computeTransmittanceToTopAtmosphereBoundaryTexture: import('three/src/nodes/TSL.js').ShaderNodeFn<[number | import('three/webgpu').Node]>; export declare const computeSingleScatteringTexture: import('three/src/nodes/TSL.js').ShaderNodeFn<[number | import('three/webgpu').Node, number | import('three/webgpu').Node]>; export declare const computeScatteringDensityTexture: import('three/src/nodes/TSL.js').ShaderNodeFn<[number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node]>; export declare const computeMultipleScatteringTexture: import('three/src/nodes/TSL.js').ShaderNodeFn<[number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node]>; export declare const computeDirectIrradianceTexture: import('three/src/nodes/TSL.js').ShaderNodeFn<[number | import('three/webgpu').Node, number | import('three/webgpu').Node]>; export declare const computeIndirectIrradianceTexture: import('three/src/nodes/TSL.js').ShaderNodeFn<[number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node, number | import('three/webgpu').Node]>;