import type { Data3DTexture, DataArrayTexture, Matrix4, Texture, Vector2 } from 'three' export interface PrecomputedTextures { irradianceTexture: Texture scatteringTexture: Data3DTexture transmittanceTexture: Texture singleMieScatteringTexture?: Data3DTexture higherOrderScatteringTexture?: Data3DTexture } export interface AtmosphereOverlay { map: Texture } export interface AtmosphereShadowLength { map: Texture } export interface AtmosphereShadow { map: DataArrayTexture mapSize: Vector2 cascadeCount: number intervals: Vector2[] matrices: Matrix4[] inverseMatrices: Matrix4[] far: number topHeight: number } export interface AtmosphereLightingMask { map: Texture channel: 'r' | 'g' | 'b' | 'a' }