import { enumValue } from "@systemic-games/pixels-core-utils"; /** * The different color modes supported by the animation system. * @enum */ export const ColorModeValues = { /** The color is a given RGB value. */ rgb: enumValue(0), /** The color is determined based on the die current face up. */ face: enumValue(), /** The colors is randomly chosen. */ random: enumValue(), } as const; /** * The names for the "enum" type {@link ColorModeValues}. */ export type ColorMode = keyof typeof ColorModeValues;