import { DataSet, Condition } from "@systemic-games/pixels-core-animation"; import EditCondition from "./EditCondition"; import EditDataSet from "./EditDataSet"; export default class EditConditionRolled extends EditCondition { readonly type = "rolled"; faces: number[]; constructor(opt?: { faces?: number[]; }); toCondition(_editSet: EditDataSet, _set: DataSet): Condition; duplicate(): EditCondition; static toFaceMask(faces: number[]): number; static fromFaceMask(mask: number): number[]; } //# sourceMappingURL=EditConditionRolled.d.ts.map