import { AnimationBits, AnimationPreset } from "@systemic-games/pixels-core-animation"; import EditAnimation, { EditAnimationParams } from "./EditAnimation"; import EditDataSet from "./EditDataSet"; import EditRgbGradient from "./EditRgbGradient"; export default class EditAnimationNoise extends EditAnimation { readonly type = "noise"; gradient?: EditRgbGradient; blinkGradient?: EditRgbGradient; blinkFrequency: number; blinkFrequencyVar: number; blinkDuration: number; fade: number; gradientColorType: number; gradientColorVar: number; constructor(opt?: EditAnimationParams & { gradient?: EditRgbGradient; blinkGradient?: EditRgbGradient; blinkFrequency?: number; blinkFrequencyVar?: number; blinkDuration?: number; fade?: number; gradientColorType?: number; gradientColorVar?: number; }); toAnimation(editSet: EditDataSet, bits: AnimationBits): AnimationPreset; duplicate(uuid?: string): EditAnimation; collectGradients(): EditRgbGradient[]; } //# sourceMappingURL=EditAnimationNoise.d.ts.map