import { PixelDieType } from "@systemic-games/pixels-core-animation"; import { EditAnimationRainbow, EditAnimationSimple, EditProfile } from "../edit"; export declare const DefaultRulesAnimations: { hello: EditAnimationRainbow; rolling: { unknown: EditAnimationSimple; d20: EditAnimationSimple; d12: EditAnimationSimple; d10: EditAnimationSimple; d00: EditAnimationSimple; d8: EditAnimationSimple; d6: EditAnimationSimple; d4: EditAnimationSimple; d6pipped: EditAnimationSimple; d6fudge: EditAnimationSimple; }; rolled: EditAnimationSimple; connection: EditAnimationSimple; lowBattery: EditAnimationSimple; charging: { unknown: EditAnimationSimple; d20: EditAnimationSimple; d12: EditAnimationSimple; d10: EditAnimationSimple; d00: EditAnimationSimple; d8: EditAnimationSimple; d6: EditAnimationSimple; d4: EditAnimationSimple; d6pipped: EditAnimationSimple; d6fudge: EditAnimationSimple; }; charged: { unknown: EditAnimationSimple; d20: EditAnimationSimple; d12: EditAnimationSimple; d10: EditAnimationSimple; d00: EditAnimationSimple; d8: EditAnimationSimple; d6: EditAnimationSimple; d4: EditAnimationSimple; d6pipped: EditAnimationSimple; d6fudge: EditAnimationSimple; }; badCharging: EditAnimationSimple; chargingError: { unknown: EditAnimationSimple; d20: EditAnimationSimple; d12: EditAnimationSimple; d10: EditAnimationSimple; d00: EditAnimationSimple; d8: EditAnimationSimple; d6: EditAnimationSimple; d4: EditAnimationSimple; d6pipped: EditAnimationSimple; d6fudge: EditAnimationSimple; }; }; export declare function addDefaultRollingRules(profile: EditProfile, dieType: PixelDieType): void; export declare function addDefaultAdvancedRules(profile: EditProfile, dieType: PixelDieType): void; //# sourceMappingURL=defaultRules.d.ts.map