import { AnimationBits, AnimationPreset } from "@systemic-games/pixels-core-animation"; import EditAnimation, { EditAnimationParams } from "./EditAnimation"; import EditDataSet from "./EditDataSet"; export default class EditAnimationRainbow extends EditAnimation { readonly type = "rainbow"; count: number; cycles: number; fade: number; intensity: number; faceMask: number; constructor(opt?: EditAnimationParams & { count?: number; fade?: number; intensity?: number; cycles?: number; faceMask?: number; }); toAnimation(_editSet: EditDataSet, _bits: AnimationBits): AnimationPreset; duplicate(uuid?: string): EditAnimation; } //# sourceMappingURL=EditAnimationRainbow.d.ts.map