import { DataSet, Action, Color } from "@systemic-games/pixels-core-animation"; import EditAction from "./EditAction"; import EditAnimation from "./EditAnimation"; import EditDataSet from "./EditDataSet"; export default class EditActionPlayAnimation extends EditAction { readonly type = "playAnimation"; animation?: EditAnimation; face: number; loopCount: number; duration?: number; fade?: number; intensity?: number; faceMask?: number; colors: Color[]; constructor(opt?: { animation?: EditAnimation; face?: number; loopCount?: number; duration?: number; fade?: number; intensity?: number; faceMask?: number; colors?: Color[]; }); toAction(editSet: EditDataSet, _set: DataSet, _actionId: number): Action; duplicate(): EditAction; replaceAnimation(oldAnimation: EditAnimation, newAnimation: EditAnimation): void; requiresAnimation(animation: EditAnimation): boolean; collectAnimations(): EditAnimation[]; } //# sourceMappingURL=EditActionPlayAnimation.d.ts.map