declare namespace WoWAPI { /** * @see https://wow.gamepedia.com/Vector2DMixin */ interface Vector2D { /** * compares to vectors for equalness * @param other * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:IsEqualTo * @since 7.2.0 (2017-03-28) */ IsEqualTo(other: Vector2D): boolean; /** * returns x and y coordinate from the vector * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:GetXY * @returns x and y * @since 7.2.0 (2017-03-28) */ GetXY(): [number, number]; /** * sets x and y coordinate * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:SetXY * @since 7.2.0 (2017-03-28) */ SetXY(x: number, y: number): void; /** * multiplies x and y by the given scale number * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:ScaleBy * @since 7.2.0 (2017-03-28) */ ScaleBy(scale: number): void; /** * divides x and y by the given number * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:DivideBy * @since 7.2.0 (2017-03-28) */ DivideBy(scale: number): void; /** * adds another vector to the current * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Add * @since 7.2.0 (2017-03-28) */ Add(other: Vector2D): void; /** * subtracts another vector from the current * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Subtract * @since 7.2.0 (2017-03-28) */ Subtract(other: Vector2D): void; /** * cross products the given vector into the current one * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Cross * @since 7.2.0 (2017-03-28) */ Cross(other: Vector2D): void; /** * dot products the given vector into the current one * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Dot * @since 7.2.0 (2017-03-28) */ Dot(other: Vector2D): void; /** * tests if the current vector is zero * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:IsZero * @since 9.0.1 (2020-10-13) */ IsZero(): boolean; /** * get the squared magnitude (length) of the vector * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:GetLengthSquared * @since 7.2.0 (2017-03-28) */ GetLengthSquared(): number; /** * get the magnitude (length) of the vector * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:GetLength * @since 7.2.0 (2017-03-28) */ GetLength(): number; /** * normalizes the current vector * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Normalize * @since 7.2.0 (2017-03-28) */ Normalize(): void; /** * rotates the vector by the given amount of radians * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:RotateDirection * @since 8.0.1 (2018-07-17) */ RotateDirection(rotationRadians: number): void; /** * Clones this vector into a new instance * @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Clone * @since 7.2.0 (2017-03-28) */ Clone(): Vector2D; } } /** * creates a new two dimensional vector from the given x and y coordinates * @param x x value * @param y y value * @see https://www.townlong-yak.com/framexml/live/go/CreateVector2D * @since 7.2.0 (2017-03-28) */ declare function CreateVector2D(x: number, y: number): WoWAPI.Vector2D; /** * checks if the two given vectors are considered equal * @param first the first vector * @param second the second vector * @see https://www.townlong-yak.com/framexml/live/go/AreVector2DEqual * @since 7.2.0 (2017-03-28) */ declare function AreVector2DEqual( first: WoWAPI.Vector2D, second: WoWAPI.Vector2D ): boolean;