/** * Used by {@link module:ol/webgl/Helper~WebGLHelper} for buffers containing vertices data, such as * position, color, texture coordinate, etc. These vertices are then referenced by an index buffer * to be drawn on screen (see {@link module:ol/webgl.ELEMENT_ARRAY_BUFFER}). */ export const ARRAY_BUFFER: number; /** * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}. */ export const DYNAMIC_DRAW: number; /** * Used by {@link module:ol/webgl/Helper~WebGLHelper} for buffers containing indices data. * Index buffers are essentially lists of references to vertices defined in a vertex buffer * (see {@link module:ol/webgl.ARRAY_BUFFER}), and define the primitives (triangles) to be drawn. */ export const ELEMENT_ARRAY_BUFFER: number; export const FLOAT: number; /** * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}. */ export const STATIC_DRAW: number; /** * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}. */ export const STREAM_DRAW: number; export const UNSIGNED_BYTE: number; export const UNSIGNED_INT: number; export const UNSIGNED_SHORT: number; export function getContext(canvas: HTMLCanvasElement, opt_attributes?: any): WebGLRenderingContext; export function getSupportedExtensions(): string[];