import Layer from './layer/Layer'; import { OrderFunction } from './render'; import Source from './source/Source'; import Tile from './Tile'; import { TileCoord } from './tilecoord'; import TileState from './TileState'; import VectorTile from './VectorTile'; export interface ReplayState { dirty: boolean; renderedRenderOrder: null | OrderFunction; renderedTileRevision: number; renderedResolution: number; renderedRevision: number; renderedZ: number; renderedTileResolution: number; renderedTileZ: number; } export default class VectorRenderTile extends Tile { constructor( tileCoord: TileCoord, state: TileState, urlTileCoord: TileCoord, getSourceTiles: (p0: VectorRenderTile) => VectorTile[], ); getContext(layer: Layer): CanvasRenderingContext2D; /** * Get the Canvas for this tile. */ getImage(layer: Layer): HTMLCanvasElement; getReplayState(layer: Layer): ReplayState; hasContext(layer: Layer): boolean; /** * Load the tile. */ load(): void; /** * Remove from the cache due to expiry */ release(): void; }