/* * @license Apache-2.0 * * Copyright (c) 2023 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // TypeScript Version: 4.1 /// import * as random from '@stdlib/types/random'; import { Collection } from '@stdlib/types/array'; /** * Interface defining function options. */ interface Options { /** * Pseudorandom number generator which generates uniformly distributed pseudorandom numbers. */ prng?: random.PRNG; /** * Pseudorandom number generator seed. */ seed?: random.PRNGSeedMT19937; /** * Pseudorandom number generator state. */ state?: random.PRNGStateMT19937; /** * Specifies whether to copy a provided pseudorandom number generator state (default: `true`). */ copy?: boolean; } /** * Interface describing `cosine`. */ interface Routine { /** * Fills a strided array with pseudorandom numbers drawn from a raised cosine distribution. * * @param N - number of indexed elements * @param mu - mean * @param sm - `mu` stride length * @param s - scale parameter * @param ss - `s` stride length * @param out - output array * @param so - `out` stride length * @param options - function options * @throws must provide valid distribution parameters * @throws must provide valid options * @throws must provide a valid state * @returns output array * * @example * var Float64Array = require( '@stdlib/array/float64' ); * * // Create an array: * var out = new Float64Array( 10 ); * * // Fill the array with pseudorandom numbers: * cosine( out.length, [ 2.0 ], 0, [ 5.0 ], 0, out, 1 ); */ ( N: number, mu: Collection, sm: number, s: Collection, ss: number, out: Collection, so: number, options?: Options ): Collection; /** * Fills a strided array with pseudorandom numbers drawn from a raised cosine distribution using alternative indexing semantics. * * @param N - number of indexed elements * @param mu - mean * @param sm - `mu` stride length * @param om - starting index for `mu` * @param s - scale parameter * @param ss - `s` stride length * @param os - starting index for `s` * @param out - output array * @param so - `out` stride length * @param oo - starting index for `out` * @param options - function options * @throws must provide valid distribution parameters * @throws must provide valid options * @throws must provide a valid state * @returns output array * * @example * var Float64Array = require( '@stdlib/array/float64' ); * * // Create an array: * var out = new Float64Array( 10 ); * * // Fill the array with pseudorandom numbers: * cosine.ndarray( out.length, [ 2.0 ], 0, 0, [ 5.0 ], 0, 0, out, 1, 0 ); */ ndarray( N: number, mu: Collection, sm: number, om: number, s: Collection, ss: number, os: number, out: Collection, so: number, oo: number, options?: Options ): Collection; } /** * Fills a strided array with pseudorandom numbers drawn from a raised cosine distribution. * * @param N - number of indexed elements * @param mu - mean * @param sm - `mu` stride length * @param s - scale parameter * @param ss - `s` stride length * @param out - output array * @param so - `out` stride length * @param options - function options * @throws must provide valid distribution parameters * @throws must provide valid options * @throws must provide a valid state * @returns output array * * @example * var Float64Array = require( '@stdlib/array/float64' ); * * // Create an array: * var out = new Float64Array( 10 ); * * // Fill the array with pseudorandom numbers: * cosine( out.length, [ 2.0 ], 0, [ 5.0 ], 0, out, 1 ); * * @example * var Float64Array = require( '@stdlib/array/float64' ); * * // Create an array: * var out = new Float64Array( 10 ); * * // Fill the array with pseudorandom numbers: * cosine.ndarray( out.length, [ 2.0 ], 0, 0, [ 5.0 ], 0, 0, out, 1, 0 ); */ declare var cosine: Routine; // EXPORTS // export = cosine;