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# normalize

> Return a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`.

<section class="usage">

## Usage

```javascript
var normalize = require( '@stdlib/number/float64/base/normalize' );
```

#### normalize( x )

Returns a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`.

```javascript
var pow = require( '@stdlib/math/base/special/pow' );

var out = normalize( 3.14e-319 );
// returns [ 1.4141234400356668e-303, -52 ]

var y = out[ 0 ];
var exp = out[ 1 ];

var bool = ( y*pow(2.0, exp) === 3.14e-319 );
// returns true
```

The function expects a finite, non-zero numeric value `x`. If `x == 0`,

```javascript
var out = normalize( 0.0 );
// returns [ 0.0, 0 ];
```

If `x` is either positive or negative `infinity` or `NaN`,

```javascript
var PINF = require( '@stdlib/constants/float64/pinf' );
var NINF = require( '@stdlib/constants/float64/ninf' );

var out = normalize( PINF );
// returns [ Infinity, 0 ]

out = normalize( NINF );
// returns [ -Infinity, 0 ]

out = normalize( NaN );
// returns [ NaN, 0 ]
```

#### normalize.assign( x, out, stride, offset )

Returns a normal number `y` and exponent `exp` satisfying `x = y * 2^exp` and assigns results to a provided output array.

```javascript
var Float64Array = require( '@stdlib/array/float64' );

var out = new Float64Array( 2 );

var v = normalize.assign( 3.14e-319, out, 1, 0);
// returns <Float64Array>[ 1.4141234400356668e-303, -52 ]

var bool = ( v === out );
// returns true
```

</section>

<!-- /.usage -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' );
var randu = require( '@stdlib/random/base/uniform' );
var pow = require( '@stdlib/math/base/special/pow' );
var normalize = require( '@stdlib/number/float64/base/normalize' );

var frac;
var exp;
var x;
var v;
var i;

// Generate denormalized numbers and then normalize them...
for ( i = 0; i < 100; i++ ) {
    // Generate a random fraction:
    frac = randu( 0.0, 10.0 );

    // Generate an exponent on the interval (-308,-324):
    exp = discreteUniform( -323, -309 );

    // Create a subnormal number (~2.23e-308, ~4.94e-324):
    x = frac * pow( 10.0, exp );

    // Determine a `y` and an `exp` to "normalize" the subnormal:
    v = normalize( x );

    console.log( '%d = %d * 2^%d = %d', x, v[0], v[1], v[0]*pow(2.0, v[1]) );
}
```

</section>

<!-- /.examples -->

<!-- C interface documentation. -->

* * *

<section class="c">

## C APIs

<!-- Section to include introductory text. Make sure to keep an empty line after the intro `section` element and another before the `/section` close. -->

<section class="intro">

</section>

<!-- /.intro -->

<!-- C usage documentation. -->

<section class="usage">

### Usage

```c
#include "stdlib/number/float64/base/normalize.h"
```

#### stdlib_base_float64_normalize( x, \*y, \*exp )

Returns a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`.

```c
#include <stdint.h>

double y;
int32_t exp;

stdlib_base_float64_normalize( 3.14, &y, &exp );
```

The function accepts the following arguments:

-   **x**: `[in] double` input value.
-   **y**: `[out] double*` destination for normal number.
-   **exp**: `[out] int32_t*` destination for exponent.

```c
void stdlib_base_float64_normalize( const double x, double *y, int32_t *exp );
```

</section>

<!-- /.usage -->

<!-- C API usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="notes">

</section>

<!-- /.notes -->

<!-- C API usage examples. -->

<section class="examples">

### Examples

```c
#include "stdlib/number/float64/base/normalize.h"
#include <stdint.h>
#include <stdio.h>
#include <inttypes.h>

int main( void ) {
    double x[] = { 1.0, 3.14, 0.0, -0.0, 3.14e-308, 3.14e308, 1.0/0.0, 0.0/0.0 };
    int32_t exp;
    double y;
    int i;

    for ( i = 0; i < 8; i++ ) {
        stdlib_base_float64_normalize( x[ i ], &y, &exp );
        printf( "%lf => y: %lf, exp: %" PRId32 "\n", x[ i ], y, exp );
    }
}
```

</section>

<!-- /.examples -->

</section>

<!-- /.c -->

<!-- Section for related `stdlib` packages. Do not manually edit this section, as it is automatically populated. -->

<section class="related">

* * *

## See Also

-   <span class="package-name">[`@stdlib/number/float32/base/normalize`][@stdlib/number/float32/base/normalize]</span><span class="delimiter">: </span><span class="description">return a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`.</span>

</section>

<!-- /.related -->

<!-- Section for all links. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="links">

<!-- <related-links> -->

[@stdlib/number/float32/base/normalize]: https://github.com/stdlib-js/number/tree/main/float32/base/normalize

<!-- </related-links> -->

</section>

<!-- /.links -->
