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# normalizef

> Return a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`.

<section class="usage">

## Usage

```javascript
var normalizef = require( '@stdlib/number/float32/base/normalize' );
```

#### normalizef( x )

Returns a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`.

```javascript
var toFloat32 = require( '@stdlib/number/float64/base/to-float32' );

var out = normalizef( toFloat32( 1.401e-45 ) );
// returns [ 1.1754943508222875e-38, -23 ]
```

By default, the function returns `y` and `exp` as a two-element `array`.

```javascript
var toFloat32 = require( '@stdlib/number/float64/base/to-float32' );
var pow = require( '@stdlib/math/base/special/pow' );

var out = normalizef( toFloat32( 1.401e-45 ) );
// returns [ 1.1754943508222875e-38, -23 ]

var y = out[ 0 ];
var exp = out[ 1 ];

var bool = ( y*pow(2, exp) === toFloat32(1.401e-45) );
// returns true
```

The function expects a finite, non-zero [single-precision floating-point number][ieee754] `x`. If `x == 0`,

```javascript
var out = normalizef( 0.0 );
// returns [ 0.0, 0 ];
```

If `x` is either positive or negative `infinity` or `NaN`,

```javascript
var PINF = require( '@stdlib/constants/float32/pinf' );
var NINF = require( '@stdlib/constants/float32/ninf' );

var out = normalizef( PINF );
// returns [ Infinity, 0 ]

out = normalizef( NINF );
// returns [ -Infinity, 0 ]

out = normalizef( NaN );
// returns [ NaN, 0 ]
```

#### normalizef( x, out, stride, offset )

Returns a normal number `y` and exponent `exp` satisfying `x = y * 2^exp` and assigns results to a provided output array.

```javascript
var toFloat32 = require( '@stdlib/number/float64/base/to-float32' );
var Float32Array = require( '@stdlib/array/float32' );

var out = new Float32Array( 2 );

var v = normalizef.assign( toFloat32( 1.401e-45 ), out, 1, 0 );
// returns <Float32Array>[ 1.1754943508222875e-38, -23 ]

var bool = ( v === out );
// returns true
```

</section>

<!-- /.usage -->

<section class="notes">

## Notes

-   While the function accepts higher precision [floating-point numbers][ieee754], beware that providing such numbers can be a source of subtle bugs as the relation `x = y * 2^exp` may **not** hold.

</section>

<!-- /.notes -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var pow = require( '@stdlib/math/base/special/pow' );
var toFloat32 = require( '@stdlib/number/float64/base/to-float32' );
var normalizef = require( '@stdlib/number/float32/base/normalize' );

var frac;
var exp;
var x;
var v;
var i;

// Generate denormalized single-precision floating-point numbers and then normalize them...
for ( i = 0; i < 100; i++ ) {
    frac = randu() * 10.0;
    exp = 38 + round( randu()*6.0 );
    x = frac * pow( 10.0, -exp );
    x = toFloat32( x );
    v = normalizef( x );
    console.log( '%d = %d * 2^%d = %d', x, v[0], v[1], v[0]*pow(2.0, v[1]) );
}
```

</section>

<!-- /.examples -->

<!-- C interface documentation. -->

* * *

<section class="c">

## C APIs

<!-- Section to include introductory text. Make sure to keep an empty line after the intro `section` element and another before the `/section` close. -->

<section class="intro">

</section>

<!-- /.intro -->

<!-- C usage documentation. -->

<section class="usage">

### Usage

```c
#include "stdlib/number/float32/base/normalize.h"
```

#### stdlib_base_float32_normalize( x, \*y, \*exp )

Returns a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`.

```c
#include <stdint.h>

float y;
int32_t exp;
stdlib_base_float32_normalize( 3.14, &y, &exp );
```

The function accepts the following arguments:

-   **x**: `[in] float` input value.
-   **y**: `[out] float*` destination for normal number.
-   **exp**: `[out] int32_t*` destination for exponent.

```c
void stdlib_base_float32_normalize( const float x, float *y, int32_t *exp );
```

</section>

<!-- /.usage -->

<!-- C API usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="notes">

</section>

<!-- /.notes -->

<!-- C API usage examples. -->

<section class="examples">

### Examples

```c
#include "stdlib/number/float32/base/normalize.h"
#include <stdint.h>
#include <stdio.h>

int main( void ) {
    float x[] = { 4.0f, 0.0f, -0.0f, 1.0f, -1.0f, 3.14f, -3.14f, 1.0e-38f, -1.0e-38f, 1.0f/0.0f, -1.0f/0.0f, 0.0f/0.0f };

    int32_t exp;
    float y;
    int i;
    for ( i = 0; i < 12; i++ ) {
        stdlib_base_float32_normalize( x[ i ], &y, &exp );
        printf( "%f => y: %f, exp: %" PRId32 "\n", x[ i ], y, exp );
    }
}
```

</section>

<!-- /.examples -->

</section>

<!-- /.c -->

<!-- Section for related `stdlib` packages. Do not manually edit this section, as it is automatically populated. -->

<section class="related">

* * *

## See Also

-   <span class="package-name">[`@stdlib/number/float64/base/normalize`][@stdlib/number/float64/base/normalize]</span><span class="delimiter">: </span><span class="description">return a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`.</span>

</section>

<!-- /.related -->

<!-- Section for all links. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="links">

[ieee754]: https://en.wikipedia.org/wiki/IEEE_754-1985

<!-- <related-links> -->

[@stdlib/number/float64/base/normalize]: https://github.com/stdlib-js/number/tree/main/float64/base/normalize

<!-- </related-links> -->

</section>

<!-- /.links -->
