/* * @license Apache-2.0 * * Copyright (c) 2020 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // TypeScript Version: 4.1 /** * Interface describing `strunc`. */ interface Routine { /** * Rounds each element in a single-precision floating-point strided array `x` toward zero and assigns the results to elements in a single-precision floating-point strided array `y`. * * @param N - number of indexed elements * @param x - input array * @param strideX - `x` stride length * @param y - destination array * @param strideY - `y` stride length * @returns `y` * * @example * var Float32Array = require( '@stdlib/array-float32' ); * * var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] ); * var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] ); * * strunc( x.length, x, 1, y, 1 ); * // y => [ 1.0, 2.0, -3.0, 4.0, -5.0 ] */ ( N: number, x: Float32Array, strideX: number, y: Float32Array, strideY: number ): Float32Array; /** * Rounds each element in a single-precision floating-point strided array `x` toward zero and assigns the results to elements in a single-precision floating-point strided array `y` using alternative indexing semantics. * * @param N - number of indexed elements * @param x - input array * @param strideX - `x` stride length * @param offsetX - starting index for `x` * @param y - destination array * @param strideY - `y` stride length * @param offsetY - starting index for `y` * @returns `y` * * @example * var Float32Array = require( '@stdlib/array-float32' ); * * var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] ); * var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] ); * * strunc.ndarray( x.length, x, 1, 0, y, 1, 0 ); * // y => [ 1.0, 2.0, -3.0, 4.0, -5.0 ] */ ndarray( N: number, x: Float32Array, strideX: number, offsetX: number, y: Float32Array, strideY: number, offsetY: number ): Float32Array; } /** * Rounds each element in a single-precision floating-point strided array `x` toward zero and assigns the results to elements in a single-precision floating-point strided array `y`. * * @param N - number of indexed elements * @param x - input array * @param strideX - `x` stride length * @param y - destination array * @param strideY - `y` stride length * @returns `y` * * @example * var Float32Array = require( '@stdlib/array-float32' ); * * var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] ); * var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] ); * * strunc( x.length, x, 1, y, 1 ); * // y => [ 1.0, 2.0, -3.0, 4.0, -5.0 ] * * @example * var Float32Array = require( '@stdlib/array-float32' ); * * var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] ); * var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] ); * * strunc.ndarray( x.length, x, 1, 0, y, 1, 0 ); * // y => [ 1.0, 2.0, -3.0, 4.0, -5.0 ] */ declare var strunc: Routine; // EXPORTS // export = strunc;