/* * @license Apache-2.0 * * Copyright (c) 2024 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // TypeScript Version: 4.1 /** * Interface describing `srot`. */ interface Routine { /** * Applies a plane rotation. * * @param N - number of indexed elements * @param x - first input array * @param strideX - `x` stride length * @param y - second input array * @param strideY - `y` stride length * @param c - cosine of the angle of rotation * @param s - sine of the angle of rotation * @returns `y` * * @example * var Float32Array = require( '@stdlib/array/float32' ); * * var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); * var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] ); * * srot( x.length, x, 1, y, 1, 0.8, 0.6 ); * // x => [ ~4.4, ~5.8, ~7.2, ~8.6, 10.0 ] * // y => [ ~4.2, ~4.4, ~4.6, ~4.8, 5.0 ] */ ( N: number, x: Float32Array, strideX: number, y: Float32Array, strideY: number, c: number, s: number ): Float32Array; /** * Applies a plane rotation using alternative indexing semantics. * * @param N - number of indexed elements * @param x - first input array * @param strideX - `x` stride length * @param offsetX - starting index for `x` * @param y - second input array * @param strideY - `y` stride length * @param offsetY - starting index for `y` * @param c - cosine of the angle of rotation * @param s - sine of the angle of rotation * @returns `y` * * @example * var Float32Array = require( '@stdlib/array/float32' ); * * var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); * var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] ); * * srot.ndarray( 3, x, 2, 1, y, 2, 1, 0.8, 0.6 ); * // x => [ 1.0, 6.4, 3.0, 9.2, 5.0, 12.0 ] * // y => [ 7.0, 5.2, 9.0, 5.6, 11.0, ~6.0 ] */ ndarray( N: number, x: Float32Array, strideX: number, offsetX: number, y: Float32Array, strideY: number, offsetY: number, c: number, s: number ): Float32Array; } /** * Applies a plane rotation. * * @param N - number of indexed elements * @param x - first input array * @param strideX - `x` stride length * @param y - second input array * @param strideY - `y` stride length * @param c - cosine of the angle of rotation * @param s - sine of the angle of rotation * @returns `y` * * @example * var Float32Array = require( '@stdlib/array/float32' ); * * var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); * var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] ); * * srot( 3, x, 2, y, 2, 0.8, 0.6 ); * // x => [ 5.0, 2.0, ~7.8, 4.0, ~10.6, 6.0 ] * // y => [ 5.0, 8.0, ~5.4, 10.0, ~5.8, 12.0 ] * * @example * var Float32Array = require( '@stdlib/array/float32' ); * * var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); * var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] ); * * srot.ndarray( 4, x, 1, 1, y, 1, 1, 0.8, 0.6 ); * // x => [ 1.0, ~5.8, ~7.2, ~8.6, 10.0 ] * // y => [ 6.0, ~4.4, ~4.6, ~4.8, 5.0 ] */ declare var srot: Routine; // EXPORTS // export = srot;