import { PhysicsOptions } from '../../../../types/index.ts'; /** * Smooth hero physics. Same base spring as `default` (so curated speed stays * shared across variants) plus `doubleSpring: 1` for a soft follower stage — * the tile glides into rest instead of snapping. */ export declare const SMOOTH_HERO_PHYSICS: PhysicsOptions; export declare const createSmoothVariantProvider: () => PhysicsOptions; //# sourceMappingURL=smooth.d.ts.map