// assembly/runtime/instructions/symbolic/mix.ts import { IInstructionHandler } from "../types"; import { RISAEngine } from "../../../runtime"; import { Argument } from "../../argument"; class MixInstruction implements IInstructionHandler { execute(engine: RISAEngine, args: Argument[]): bool { if (args.length < 3) { return false; // MIX requires two primes and a ratio. } const prime1 = engine.parsePrime(args[0]); const prime2 = engine.parsePrime(args[1]); const ratio = engine.parseValue(args[2]); if (ratio < 0 || ratio > 1) { return false; // Mix ratio must be between 0 and 1. } const amp1 = engine.getPrimeEngine().getAmplitude(prime1); const amp2 = engine.getPrimeEngine().getAmplitude(prime2); const newAmp1 = amp1 * (1 - ratio) + amp2 * ratio; engine.getPrimeEngine().setAmplitude(prime1, Math.max(0, Math.min(1, newAmp1))); return true; } } const mix = new MixInstruction(); export default mix;