// assembly/runtime/instructions/advanced/resonance.ts import { IInstructionHandler } from "../types"; import { RISAEngine } from "../../../runtime"; import { RegisterType } from "../../state/registerState"; import { Argument } from "../../argument"; class ResonanceInstruction implements IInstructionHandler { execute(engine: RISAEngine, args: Argument[]): bool { if (args.length < 3) return false; const pVar = args[0].toString(); const nVar = args[1].toString(); const resultVar = args[2].toString(); const p = engine.getRegisterState().getRegister(pVar); const n = engine.getRegisterState().getRegister(nVar); const result = engine.getPrimeEngine().applyResonanceOperator(i32(n), i32(p)); // Storing complex numbers in registers is not yet supported. // This is a placeholder. return true; } } const Resonance = new ResonanceInstruction(); class FactorizeInstruction implements IInstructionHandler { execute(engine: RISAEngine, args: Argument[]): bool { if (args.length < 2) return false; const nVar = args[0].toString(); const resultVar = args[1].toString(); const n = engine.getRegisterState().getRegister(nVar); const result = engine.getPrimeEngine().createNumberState(i32(n)); // Storing maps in registers is not yet supported. // This is a placeholder. return true; } } const Factorize = new FactorizeInstruction(); export { Resonance, Factorize };