// assembly/runtime/instructions/advanced/holographic.ts import { IInstructionHandler } from "../types"; import { RISAEngine } from "../../../runtime"; import { IHolographicPattern } from "../../memory/holographic"; import { Argument } from "../../argument"; class HoloStoreInstruction implements IInstructionHandler { execute(engine: RISAEngine, args: Argument[]): bool { if (args.length < 2) return false; const patternVar = args[0].toString(); const keyVar = args[1].toString(); // This will require a way to get arbitrary variables from the execution context, // which is not yet implemented. For now, we'll assume they are in registers. const pattern = engine.getRegisterState().getRegister(patternVar); const key = engine.getRegisterState().getRegister(keyVar); // This is a placeholder until we have a way to store complex objects in registers. return true; } } const HoloStore = new HoloStoreInstruction(); class HoloRetrieveInstruction implements IInstructionHandler { execute(engine: RISAEngine, args: Argument[]): bool { if (args.length < 3) return false; const keyVar = args[0].toString(); const threshold = engine.parseValue(args[1]); const resultVar = args[2].toString(); // This is a placeholder. return true; } } const HoloRetrieve = new HoloRetrieveInstruction(); class HoloFragmentInstruction implements IInstructionHandler { execute(engine: RISAEngine, args: Argument[]): bool { if (args.length < 3) return false; const patternVar = args[0].toString(); const count = i32(engine.parseValue(args[1])); const fragmentsVar = args[2].toString(); // This is a placeholder. return true; } } const HoloFragment = new HoloFragmentInstruction(); class HoloReconstructInstruction implements IInstructionHandler { execute(engine: RISAEngine, args: Argument[]): bool { if (args.length < 2) return false; const fragmentsVar = args[0].toString(); const resultVar = args[1].toString(); // This is a placeholder. return true; } } const HoloReconstruct = new HoloReconstructInstruction(); export { HoloStore, HoloRetrieve, HoloFragment, HoloReconstruct };