/** * Entangled Quaternionic Transmission System * Implements non-local communication via entangled quaternion pairs */ import { Quaternion, QuaternionicResonanceField, TwistDynamics, QuaternionicProjector } from './quaternion'; import { Prime, Entropy } from './resolang'; import { PrimeState } from './quantum/prime-state'; /** * Represents an entangled pair of quaternions for non-local communication */ export class EntangledQuaternionPair { private q1: Quaternion; private q2: Quaternion; private couplingStrength: f64; private crossCouplings: Float64Array; // J_ij matrix (3x3 flattened) constructor(q1: Quaternion, q2: Quaternion, couplingStrength: f64 = 0.5) { this.q1 = q1; this.q2 = q2; this.couplingStrength = couplingStrength; this.crossCouplings = new Float64Array(9); // Initialize cross-coupling matrix with small random values for (let i = 0; i < 9; i++) { this.crossCouplings[i] = (Math.random() - 0.5) * 0.1; } } /** * Evolve the entangled system using composite Hamiltonian * H = H(p)⊗I + I⊗H(q) + γ(σz⊗σz) + Σ J_ij σ(p)_i⊗σ(q)_j */ evolve(dt: f64): void { // Extract Bloch vectors const bloch1 = this.q1.toBlochVector(); const bloch2 = this.q2.toBlochVector(); // Compute Hamiltonian evolution // First, individual evolution const omega1 = 2.0 * Math.PI * bloch1[2]; // z-component determines frequency const omega2 = 2.0 * Math.PI * bloch2[2]; // Apply individual rotations this.q1 = this.q1.rotate(omega1 * dt); this.q2 = this.q2.rotate(omega2 * dt); // Apply coupling interaction const interaction = this.couplingStrength * bloch1[2] * bloch2[2]; this.q1 = this.q1.rotate(interaction * dt); this.q2 = this.q2.rotate(-interaction * dt); // Apply cross-coupling terms for (let i = 0; i < 3; i++) { for (let j = 0; j < 3; j++) { const coupling = this.crossCouplings[i * 3 + j]; const effect = coupling * bloch1[i] * bloch2[j] * dt; // Apply small perturbations based on cross-coupling if (Math.abs(effect) > 1e-10) { const axis = new Quaternion(0, i == 0 ? effect : 0, i == 1 ? effect : 0, i == 2 ? effect : 0 ); this.q1 = this.q1.multiply(axis.exp()); this.q2 = this.q2.multiply(axis.conjugate().exp()); } } } // Renormalize to maintain unit quaternions this.q1 = this.q1.normalize(); this.q2 = this.q2.normalize(); } /** * Compute entanglement fidelity */ computeFidelity(target: EntangledQuaternionPair): f64 { // Fidelity = |⟨ψ_target|ψ⟩|² const dot1 = this.q1.w * target.q1.w + this.q1.x * target.q1.x + this.q1.y * target.q1.y + this.q1.z * target.q1.z; const dot2 = this.q2.w * target.q2.w + this.q2.x * target.q2.x + this.q2.y * target.q2.y + this.q2.z * target.q2.z; return Math.abs(dot1 * dot2); } /** * Optimize entanglement parameters */ optimizeEntanglement(target: EntangledQuaternionPair, iterations: i32 = 100): void { const learningRate = 0.01; const epsilon = 1e-6; for (let iter = 0; iter < iterations; iter++) { const currentFidelity = this.computeFidelity(target); // If fidelity is good enough, stop if (currentFidelity > 0.95) break; // Optimize coupling strength this.couplingStrength += epsilon; this.evolve(0.01); const fidelityPlus = this.computeFidelity(target); this.couplingStrength -= 2 * epsilon; this.evolve(0.01); const fidelityMinus = this.computeFidelity(target); this.couplingStrength += epsilon; const gradientCoupling = (fidelityPlus - fidelityMinus) / (2 * epsilon); this.couplingStrength += learningRate * gradientCoupling; // Optimize cross-couplings for (let i = 0; i < 9; i++) { this.crossCouplings[i] += epsilon; this.evolve(0.01); const fPlus = this.computeFidelity(target); this.crossCouplings[i] -= 2 * epsilon; this.evolve(0.01); const fMinus = this.computeFidelity(target); this.crossCouplings[i] += epsilon; const gradient = (fPlus - fMinus) / (2 * epsilon); this.crossCouplings[i] += learningRate * gradient; } } } getQuaternions(): Quaternion[] { return [this.q1, this.q2]; } } /** * Quaternionic Phase Synchronization * Implements adaptive synchronization protocol for non-local communication */ export class QuaternionicSynchronizer { private phaseReferences: Map; private feedbackGains: Map; private baseFrequency: f64; private adaptiveGainFactor: f64; constructor() { this.phaseReferences = new Map(); this.feedbackGains = new Map(); this.baseFrequency = 1.0; // Ω₀ this.adaptiveGainFactor = 0.1; // α } /** * Measure phase difference between quaternions * Δφ_q = arg(q_p* q_q) */ measurePhaseDifference(q1: Quaternion, q2: Quaternion): f64 { const product = q1.conjugate().multiply(q2); return Math.atan2( Math.sqrt(product.x * product.x + product.y * product.y + product.z * product.z), product.w ); } /** * Synchronize two quaternions using adaptive feedback */ synchronize( q1: Quaternion, q2: Quaternion, id1: string, id2: string, targetPhaseDiff: f64 = 0.0, tolerance: f64 = 0.01 ): boolean { // Initialize feedback gains if not present if (!this.feedbackGains.has(id1)) { this.feedbackGains.set(id1, 0.1); } if (!this.feedbackGains.has(id2)) { this.feedbackGains.set(id2, 0.1); } // Measure current phase difference const currentPhaseDiff = this.measurePhaseDifference(q1, q2); const error = targetPhaseDiff - currentPhaseDiff; // Check if already synchronized if (Math.abs(error) < tolerance) { return true; } // Get feedback gains const K1 = this.feedbackGains.get(id1)!; const K2 = this.feedbackGains.get(id2)!; // Apply phase corrections const correction1 = new Quaternion(0, K1 * error, 0, 0); const correction2 = new Quaternion(0, -K2 * error, 0, 0); q1 = q1.multiply(correction1.exp()); q2 = q2.multiply(correction2.exp()); // Update adaptive gains const newK1 = K1 * (1.0 + this.adaptiveGainFactor * Math.abs(error)); const newK2 = K2 * (1.0 + this.adaptiveGainFactor * Math.abs(error)); this.feedbackGains.set(id1, Math.min(newK1, 1.0)); // Cap at 1.0 this.feedbackGains.set(id2, Math.min(newK2, 1.0)); return false; } /** * Run full adaptive synchronization protocol */ runAdaptiveSynchronization( pair: EntangledQuaternionPair, maxIterations: i32 = 100, dt: f64 = 0.01 ): boolean { const quaternions = pair.getQuaternions(); let synchronized = false; for (let iter = 0; iter < maxIterations; iter++) { // Evolve the system pair.evolve(dt); // Attempt synchronization synchronized = this.synchronize( quaternions[0], quaternions[1], "q1", "q2", 0.0, 0.01 ); if (synchronized) { break; } } return synchronized; } } /** * Quaternionic Communication Agent * Handles encoding/decoding of messages in quaternionic form */ export class QuaternionicAgent { private quaternion: Quaternion; private resonanceField: QuaternionicResonanceField; private twistDynamics: TwistDynamics; private projector: QuaternionicProjector; private messageBuffer: Map; constructor(q: Quaternion) { this.quaternion = q; this.resonanceField = new QuaternionicResonanceField(); this.twistDynamics = new TwistDynamics(); this.projector = new QuaternionicProjector(); this.messageBuffer = new Map(); } /** * Encode a message into quaternionic state * Each bit pair maps to a quaternion component */ encodeMessage(message: string): void { // Clear buffer this.messageBuffer.clear(); // Process message in 2-bit chunks (quaternion has 4 components) for (let i = 0; i < message.length; i += 2) { const bit1 = i < message.length ? (message.charCodeAt(i) == 49 ? 1.0 : 0.0) : 0.0; const bit2 = i + 1 < message.length ? (message.charCodeAt(i + 1) == 49 ? 1.0 : 0.0) : 0.0; // Map to quaternion components const index = i / 2; if (index == 0) { this.quaternion.w = bit1; this.quaternion.x = bit2; } else if (index == 1) { this.quaternion.y = bit1; this.quaternion.z = bit2; } // Store in buffer for multi-part messages this.messageBuffer.set(`chunk_${index}`, bit1 * 2 + bit2); } // Normalize to maintain unit quaternion this.quaternion = this.quaternion.normalize(); } /** * Decode message from quaternionic state */ decodeMessage(): string { let message = ""; // Decode from quaternion components const threshold = 0.5; // First chunk from w, x const bit1 = Math.abs(this.quaternion.w) > threshold ? "1" : "0"; const bit2 = Math.abs(this.quaternion.x) > threshold ? "1" : "0"; message += bit1 + bit2; // Second chunk from y, z const bit3 = Math.abs(this.quaternion.y) > threshold ? "1" : "0"; const bit4 = Math.abs(this.quaternion.z) > threshold ? "1" : "0"; message += bit3 + bit4; return message; } /** * Entangle with another agent */ entangleWith(other: QuaternionicAgent, targetFidelity: f64 = 0.9): EntangledQuaternionPair { const pair = new EntangledQuaternionPair( this.quaternion, other.quaternion, 0.5 ); // Create target state for optimization const targetPair = new EntangledQuaternionPair( this.quaternion.normalize(), other.quaternion.normalize(), 1.0 ); // Optimize entanglement pair.optimizeEntanglement(targetPair, 100); return pair; } /** * Apply symbolic collapse based on entropy and twist dynamics */ applySymbolicCollapse(entropyThreshold: f64 = 0.1): boolean { // Compute current entropy (simplified) const entropy = this.computeEntropy(); // Update twist dynamics this.twistDynamics.evolve(0.01); // Check collapse condition if (this.twistDynamics.checkCollapse(entropy, entropyThreshold, 0.1)) { // Apply projection const projected = this.projector.project(this.quaternion); // Collapse to dominant axis const absW = Math.abs(this.quaternion.w); const absX = Math.abs(this.quaternion.x); const absY = Math.abs(this.quaternion.y); const absZ = Math.abs(this.quaternion.z); const maxComponent = Math.max( Math.max(absW, absX), Math.max(absY, absZ) ); if (Math.abs(this.quaternion.w) == maxComponent) { this.quaternion = new Quaternion(1, 0, 0, 0); } else if (Math.abs(this.quaternion.x) == maxComponent) { this.quaternion = new Quaternion(0, 1, 0, 0); } else if (Math.abs(this.quaternion.y) == maxComponent) { this.quaternion = new Quaternion(0, 0, 1, 0); } else { this.quaternion = new Quaternion(0, 0, 0, 1); } return true; } return false; } /** * Compute entropy of quaternionic state */ private computeEntropy(): f64 { const components = [ this.quaternion.w, this.quaternion.x, this.quaternion.y, this.quaternion.z ]; let entropy = 0.0; for (let i = 0; i < 4; i++) { const p = components[i] * components[i]; // Probability if (p > 1e-10) { entropy -= p * Math.log(p); } } return entropy; } getQuaternion(): Quaternion { return this.quaternion; } getEntanglementFidelity(): f64 { // Simplified fidelity based on quaternion norm return this.quaternion.norm(); } } /** * Quaternionic transmission protocol */ export function transmitQuaternionicMessage( sender: QuaternionicAgent, receiver: QuaternionicAgent, message: string, synchronizer: QuaternionicSynchronizer ): boolean { // Encode message at sender sender.encodeMessage(message); // Create entangled pair const entangledPair = sender.entangleWith(receiver); // Synchronize the pair const synchronized = synchronizer.runAdaptiveSynchronization(entangledPair); if (!synchronized) { return false; } // Apply symbolic collapse at sender sender.applySymbolicCollapse(); // Receiver decodes the message const decoded = receiver.decodeMessage(); // Verify transmission return decoded == message; }