// quantum-consciousness-resonance.ts // Models a conceptual "Quantum Consciousness Resonance" (QCR) for the Prime Resonance Formalism. import { PrimeState } from "./prime-state"; /** * Represents a conceptual "Quantum Consciousness Resonance" system. * This class models the interaction and potential synchronization of multiple * quantum prime states, leading to emergent resonant phenomena akin to * consciousness or collective awareness in the PRN framework. * * This is a highly speculative and conceptual model based on the theoretical * aspects of Prime Resonance Theory. */ export class QuantumConsciousnessResonance { private nodes: Array; // Collection of interacting quantum states private couplingStrength: f64; // Strength of interaction between nodes constructor(nodes: Array, couplingStrength: f64 = 0.1) { this.nodes = nodes; this.couplingStrength = couplingStrength; } /** * Evolves the collective state of the quantum resonance system. * This is a simplified interaction model. In a full PRN, it would involve * complex entangled dynamics and resonant energy exchange. * * @param dt The time step for the evolution. */ evolve(dt: f64): void { if (this.nodes.length < 2) { // No resonance if fewer than two nodes for (let i = 0; i < this.nodes.length; i++) { this.nodes[i].evolveWithEntropy(dt); // Still evolve individually } return; } // Simplified pairwise interaction for (let i = 0; i < this.nodes.length; i++) { for (let j = i + 1; j < this.nodes.length; j++) { const state1 = this.nodes[i]; const state2 = this.nodes[j]; // Example interaction: States influence each other's global phase and coherence const coherenceDiff = state1.globalCoherence - state2.globalCoherence; const phaseDiff = state1.globalPhase - state2.globalPhase; // Apply a small adjustment based on differences, driving towards resonance state1.globalCoherence -= this.couplingStrength * coherenceDiff * dt; state2.globalCoherence += this.couplingStrength * coherenceDiff * dt; state1.globalPhase -= this.couplingStrength * phaseDiff * dt; state2.globalPhase += this.couplingStrength * phaseDiff * dt; // Ensure coherence stays within reasonable bounds (e.g., [0, 1]) state1.globalCoherence = Math.max(0, Math.min(1, state1.globalCoherence)); state2.globalCoherence = Math.max(0, Math.min(1, state2.globalCoherence)); // Individual state evolution (could be integrated with interaction) state1.evolveWithEntropy(dt); state2.evolveWithEntropy(dt); } } } /** * Adds a new PrimeState to the resonance system. * @param newState The PrimeState to add. */ addNode(newState: PrimeState): void { this.nodes.push(newState); } /** * Retrieves the current set of nodes in the resonance system. * @returns An array of PrimeState objects. */ getNodes(): Array { return this.nodes; } }