<Type Name="UnitySynchronizationContext" FullName="SpicyPixel.Threading.UnitySynchronizationContext">
  <TypeSignature Language="C#" Value="public static class UnitySynchronizationContext" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit UnitySynchronizationContext extends System.Object" />
  <AssemblyInfo>
    <AssemblyName>SpicyPixel.Threading.Unity</AssemblyName>
    <AssemblyVersion>1.0.5.34677</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>
            Unity synchronization context.
            </summary>
    <remarks>To be added.</remarks>
    <description>
            This singleton class provides SynchronizationContext functionality for Unity
            and can be set by using SynchronizationContext.SetSynchronizationContext.
            </description>
  </Docs>
  <Members>
    <Member MemberName="SharedInstance">
      <MemberSignature Language="C#" Value="public static System.Threading.SynchronizationContext SharedInstance { get; }" />
      <MemberSignature Language="ILAsm" Value=".property class System.Threading.SynchronizationContext SharedInstance" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5.34677</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Threading.SynchronizationContext</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>
            Gets the singleton instance.
            </summary>
        <value>The singleton instance.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
