<Type Name="UnityFiberExtensions" FullName="SpicyPixel.Threading.UnityFiberExtensions">
  <TypeSignature Language="C#" Value="public static class UnityFiberExtensions" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit UnityFiberExtensions extends System.Object" />
  <AssemblyInfo>
    <AssemblyName>SpicyPixel.Threading.Unity</AssemblyName>
    <AssemblyVersion>1.0.5.34677</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>
            Extends Fiber for Unity
            </summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="GetAsUnityCoroutine">
      <MemberSignature Language="C#" Value="public static UnityEngine.Coroutine GetAsUnityCoroutine (this SpicyPixel.Threading.Fiber fiber);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig class UnityEngine.Coroutine GetAsUnityCoroutine(class SpicyPixel.Threading.Fiber fiber) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5.34677</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>UnityEngine.Coroutine</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="fiber" Type="SpicyPixel.Threading.Fiber" RefType="this" />
      </Parameters>
      <Docs>
        <param name="fiber">Fiber.</param>
        <summary>
            Gets the fiber as a Unity coroutine that can be yielded against.
            </summary>
        <returns>The fiber as Unity coroutine.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
