<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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  <compounddef id="_unity_fiber_scheduler_8cs" kind="file" language="C#">
    <compoundname>UnityFiberScheduler.cs</compoundname>
    <innerclass refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler" prot="public">SpicyPixel::Threading::UnityFiberScheduler</innerclass>
    <innernamespace refid="namespace_spicy_pixel">SpicyPixel</innernamespace>
    <innernamespace refid="namespace_spicy_pixel_1_1_threading">SpicyPixel::Threading</innernamespace>
    <briefdescription>
    </briefdescription>
    <detaileddescription>
    </detaileddescription>
    <programlisting>
<codeline lineno="1"><highlight class="comment">/*</highlight></codeline>
<codeline lineno="2"><highlight class="comment"></highlight></codeline>
<codeline lineno="3"><highlight class="comment">Author:<sp/>Aaron<sp/>Oneal,<sp/>http://aarononeal.info</highlight></codeline>
<codeline lineno="4"><highlight class="comment"></highlight></codeline>
<codeline lineno="5"><highlight class="comment">Copyright<sp/>(c)<sp/>2012<sp/>Spicy<sp/>Pixel,<sp/>http://spicypixel.com</highlight></codeline>
<codeline lineno="6"><highlight class="comment"></highlight></codeline>
<codeline lineno="7"><highlight class="comment">Permission<sp/>is<sp/>hereby<sp/>granted,<sp/>free<sp/>of<sp/>charge,<sp/>to<sp/>any<sp/>person<sp/>obtaining</highlight></codeline>
<codeline lineno="8"><highlight class="comment">a<sp/>copy<sp/>of<sp/>this<sp/>software<sp/>and<sp/>associated<sp/>documentation<sp/>files<sp/>(the</highlight></codeline>
<codeline lineno="9"><highlight class="comment">&quot;Software&quot;),<sp/>to<sp/>deal<sp/>in<sp/>the<sp/>Software<sp/>without<sp/>restriction,<sp/>including</highlight></codeline>
<codeline lineno="10"><highlight class="comment">without<sp/>limitation<sp/>the<sp/>rights<sp/>to<sp/>use,<sp/>copy,<sp/>modify,<sp/>merge,<sp/>publish,</highlight></codeline>
<codeline lineno="11"><highlight class="comment">distribute,<sp/>sublicense,<sp/>and/or<sp/>sell<sp/>copies<sp/>of<sp/>the<sp/>Software,<sp/>and<sp/>to</highlight></codeline>
<codeline lineno="12"><highlight class="comment">permit<sp/>persons<sp/>to<sp/>whom<sp/>the<sp/>Software<sp/>is<sp/>furnished<sp/>to<sp/>do<sp/>so,<sp/>subject<sp/>to</highlight></codeline>
<codeline lineno="13"><highlight class="comment">the<sp/>following<sp/>conditions:</highlight></codeline>
<codeline lineno="14"><highlight class="comment"></highlight></codeline>
<codeline lineno="15"><highlight class="comment">The<sp/>above<sp/>copyright<sp/>notice<sp/>and<sp/>this<sp/>permission<sp/>notice<sp/>shall<sp/>be</highlight></codeline>
<codeline lineno="16"><highlight class="comment">included<sp/>in<sp/>all<sp/>copies<sp/>or<sp/>substantial<sp/>portions<sp/>of<sp/>the<sp/>Software.</highlight></codeline>
<codeline lineno="17"><highlight class="comment"></highlight></codeline>
<codeline lineno="18"><highlight class="comment">THE<sp/>SOFTWARE<sp/>IS<sp/>PROVIDED<sp/>&quot;AS<sp/>IS&quot;,<sp/>WITHOUT<sp/>WARRANTY<sp/>OF<sp/>ANY<sp/>KIND,</highlight></codeline>
<codeline lineno="19"><highlight class="comment">EXPRESS<sp/>OR<sp/>IMPLIED,<sp/>INCLUDING<sp/>BUT<sp/>NOT<sp/>LIMITED<sp/>TO<sp/>THE<sp/>WARRANTIES<sp/>OF</highlight></codeline>
<codeline lineno="20"><highlight class="comment">MERCHANTABILITY,<sp/>FITNESS<sp/>FOR<sp/>A<sp/>PARTICULAR<sp/>PURPOSE<sp/>AND</highlight></codeline>
<codeline lineno="21"><highlight class="comment">NONINFRINGEMENT.<sp/>IN<sp/>NO<sp/>EVENT<sp/>SHALL<sp/>THE<sp/>AUTHORS<sp/>OR<sp/>COPYRIGHT<sp/>HOLDERS<sp/>BE</highlight></codeline>
<codeline lineno="22"><highlight class="comment">LIABLE<sp/>FOR<sp/>ANY<sp/>CLAIM,<sp/>DAMAGES<sp/>OR<sp/>OTHER<sp/>LIABILITY,<sp/>WHETHER<sp/>IN<sp/>AN<sp/>ACTION</highlight></codeline>
<codeline lineno="23"><highlight class="comment">OF<sp/>CONTRACT,<sp/>TORT<sp/>OR<sp/>OTHERWISE,<sp/>ARISING<sp/>FROM,<sp/>OUT<sp/>OF<sp/>OR<sp/>IN<sp/>CONNECTION</highlight></codeline>
<codeline lineno="24"><highlight class="comment">WITH<sp/>THE<sp/>SOFTWARE<sp/>OR<sp/>THE<sp/>USE<sp/>OR<sp/>OTHER<sp/>DEALINGS<sp/>IN<sp/>THE<sp/>SOFTWARE.</highlight></codeline>
<codeline lineno="25"><highlight class="comment"></highlight></codeline>
<codeline lineno="26"><highlight class="comment">*/</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="27"><highlight class="normal"></highlight><highlight class="keyword">using</highlight><highlight class="normal"><sp/><ref refid="namespace_system" kindref="compound">System</ref>;</highlight></codeline>
<codeline lineno="28"><highlight class="normal"></highlight><highlight class="keyword">using</highlight><highlight class="normal"><sp/><ref refid="namespace_system" kindref="compound">System</ref>.<ref refid="namespace_system_1_1_collections" kindref="compound">Collections</ref>;</highlight></codeline>
<codeline lineno="29"><highlight class="normal"></highlight><highlight class="keyword">using</highlight><highlight class="normal"><sp/><ref refid="namespace_system" kindref="compound">System</ref>.<ref refid="namespace_system_1_1_collections" kindref="compound">Collections</ref>.<ref refid="namespace_system_1_1_collections_1_1_generic" kindref="compound">Generic</ref>;</highlight></codeline>
<codeline lineno="30"><highlight class="normal"></highlight><highlight class="keyword">using</highlight><highlight class="normal"><sp/><ref refid="namespace_system" kindref="compound">System</ref>.<ref refid="namespace_system_1_1_collections" kindref="compound">Collections</ref>.<ref refid="namespace_system_1_1_collections_1_1_concurrent" kindref="compound">Concurrent</ref>;</highlight></codeline>
<codeline lineno="31"><highlight class="normal"></highlight><highlight class="keyword">using</highlight><highlight class="normal"><sp/><ref refid="namespace_system" kindref="compound">System</ref>.<ref refid="namespace_system_1_1_threading" kindref="compound">Threading</ref>;</highlight></codeline>
<codeline lineno="32"><highlight class="normal"></highlight><highlight class="keyword">using</highlight><highlight class="normal"><sp/>UnityEngine;</highlight></codeline>
<codeline lineno="33"><highlight class="normal"></highlight></codeline>
<codeline lineno="34"><highlight class="normal"></highlight><highlight class="keyword">namespace<sp/></highlight><highlight class="normal"><ref refid="namespace_spicy_pixel_1_1_threading" kindref="compound">SpicyPixel.Threading</ref></highlight></codeline>
<codeline lineno="35"><highlight class="normal">{</highlight></codeline>
<codeline lineno="40" refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler" refkind="compound"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">public</highlight><highlight class="normal"><sp/>sealed<sp/></highlight><highlight class="keyword">class<sp/></highlight><highlight class="normal"><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler" kindref="compound">UnityFiberScheduler</ref><sp/>:<sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_fiber_scheduler" kindref="compound">FiberScheduler</ref></highlight></codeline>
<codeline lineno="41"><highlight class="normal"><sp/><sp/><sp/><sp/>{<sp/><sp/><sp/></highlight></codeline>
<codeline lineno="42"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">internal</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">const</highlight><highlight class="normal"><sp/></highlight><highlight class="keywordtype">string</highlight><highlight class="normal"><sp/>UnityCoroutineKey<sp/>=<sp/></highlight><highlight class="stringliteral">&quot;spicypixel.threading.unity.coroutine&quot;</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="43"><highlight class="normal"></highlight></codeline>
<codeline lineno="44"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">private</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">static</highlight><highlight class="normal"><sp/>readonly<sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler" kindref="compound">UnityFiberScheduler</ref><sp/>instance<sp/>=<sp/></highlight><highlight class="keyword">new</highlight><highlight class="normal"><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1a30592a81454afbaa482dbf08fde92535" kindref="member">UnityFiberScheduler</ref>(<ref refid="class_spicy_pixel_1_1_threading_1_1_concurrent_behaviour" kindref="compound">ConcurrentBehaviour</ref>.<ref refid="class_spicy_pixel_1_1_threading_1_1_concurrent_behaviour_1ad1e0655d59e32a3e02df8281753242a7" kindref="member">SharedInstance</ref>);</highlight></codeline>
<codeline lineno="45"><highlight class="normal"></highlight></codeline>
<codeline lineno="50" refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1a2d036b0bc8c2acbeff2488bd59b2e4d2" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">public</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">static</highlight><highlight class="normal"><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler" kindref="compound">UnityFiberScheduler</ref><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1a2d036b0bc8c2acbeff2488bd59b2e4d2" kindref="member">Default</ref><sp/>{</highlight></codeline>
<codeline lineno="51"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">get</highlight><highlight class="normal"><sp/>{</highlight></codeline>
<codeline lineno="52"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/>instance;</highlight></codeline>
<codeline lineno="53"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="54"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="55"><highlight class="normal"></highlight></codeline>
<codeline lineno="59"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">private</highlight><highlight class="normal"><sp/>MonoBehaviour<sp/>behaviour;</highlight></codeline>
<codeline lineno="60"><highlight class="normal"></highlight></codeline>
<codeline lineno="65"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">private</highlight><highlight class="normal"><sp/><ref refid="class_system_1_1_collections_1_1_concurrent_1_1_concurrent_queue" kindref="compound">ConcurrentQueue&lt;Fiber&gt;</ref><sp/>fiberQueue<sp/>=<sp/></highlight><highlight class="keyword">new</highlight><highlight class="normal"><sp/><ref refid="class_system_1_1_collections_1_1_concurrent_1_1_concurrent_queue" kindref="compound">ConcurrentQueue&lt;Fiber&gt;</ref>();</highlight></codeline>
<codeline lineno="66"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="70"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">private</highlight><highlight class="normal"><sp/><ref refid="class_system_1_1_threading_1_1_cancellation_token_source" kindref="compound">CancellationTokenSource</ref><sp/>fiberQueueCancelSource<sp/>=<sp/></highlight><highlight class="keyword">new</highlight><highlight class="normal"><sp/><ref refid="class_system_1_1_threading_1_1_cancellation_token_source" kindref="compound">CancellationTokenSource</ref>();</highlight></codeline>
<codeline lineno="71"><highlight class="normal"></highlight></codeline>
<codeline lineno="78" refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1a30592a81454afbaa482dbf08fde92535" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">public</highlight><highlight class="normal"><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1a30592a81454afbaa482dbf08fde92535" kindref="member">UnityFiberScheduler</ref>(MonoBehaviour<sp/>behaviour)</highlight></codeline>
<codeline lineno="79"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="80"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>this.behaviour<sp/>=<sp/>behaviour;</highlight></codeline>
<codeline lineno="81"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>behaviour.StartCoroutine(ProcessFiberQueue());</highlight></codeline>
<codeline lineno="82"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="83"><highlight class="normal"></highlight></codeline>
<codeline lineno="94" refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1ad69e89e0ab768a845aaf86bdfd0ad3ad" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">protected</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">override</highlight><highlight class="normal"><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1ad69e89e0ab768a845aaf86bdfd0ad3ad" kindref="member">QueueFiber</ref>(<ref refid="class_spicy_pixel_1_1_threading_1_1_fiber" kindref="compound">Fiber</ref><sp/>fiber)</highlight></codeline>
<codeline lineno="95"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="96"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(isDisposed)</highlight></codeline>
<codeline lineno="97"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">throw</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">new</highlight><highlight class="normal"><sp/>ObjectDisposedException(GetType().FullName);</highlight></codeline>
<codeline lineno="98"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="99"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Coroutines<sp/>are<sp/>always<sp/>inlined<sp/>up<sp/>to<sp/>their</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="100"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>first<sp/>yield,<sp/>so<sp/>enqueuing<sp/>here<sp/>likely<sp/>doesn&apos;t<sp/>do</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="101"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>anything<sp/>other<sp/>than<sp/>delay<sp/>a<sp/>frame.<sp/>But,<sp/>it<sp/>does</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="102"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>ensure<sp/>the<sp/>correct<sp/>thread.</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="103"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(<ref refid="class_spicy_pixel_1_1_threading_1_1_fiber_scheduler_1a110f971c5e266f0d47f6ff758c534002" kindref="member">AllowInlining</ref><sp/>&amp;&amp;<sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_fiber_scheduler_1a1a44ff9f5a190f328e532c6af4e06679" kindref="member">SchedulerThread</ref><sp/>==<sp/>Thread.CurrentThread)</highlight></codeline>
<codeline lineno="104"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>StartUnityFiber(fiber);</highlight></codeline>
<codeline lineno="105"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">else</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="106"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>fiberQueue.<ref refid="class_system_1_1_collections_1_1_concurrent_1_1_concurrent_queue_1a3948be81fccaea327656d079d269bc76" kindref="member">Enqueue</ref>(fiber);</highlight></codeline>
<codeline lineno="107"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="108"><highlight class="normal"></highlight></codeline>
<codeline lineno="115"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">private</highlight><highlight class="normal"><sp/>IEnumerator<sp/>ProcessFiberQueue()</highlight></codeline>
<codeline lineno="116"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="117"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_fiber" kindref="compound">Fiber</ref><sp/>fiber;</highlight></codeline>
<codeline lineno="118"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">while</highlight><highlight class="normal">(!fiberQueueCancelSource.<ref refid="class_system_1_1_threading_1_1_cancellation_token_source_1adf148e540b8428fb73479f45bd90ebfc" kindref="member">IsCancellationRequested</ref>)</highlight></codeline>
<codeline lineno="119"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="120"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">while</highlight><highlight class="normal">(!fiberQueueCancelSource.<ref refid="class_system_1_1_threading_1_1_cancellation_token_source_1adf148e540b8428fb73479f45bd90ebfc" kindref="member">IsCancellationRequested</ref><sp/>&amp;&amp;<sp/>fiberQueue.<ref refid="class_system_1_1_collections_1_1_concurrent_1_1_concurrent_queue_1af776b8123a2db77125beaa669fdb6093" kindref="member">TryDequeue</ref>(out<sp/>fiber))</highlight></codeline>
<codeline lineno="121"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>StartUnityFiber(fiber);</highlight></codeline>
<codeline lineno="122"><highlight class="normal"></highlight></codeline>
<codeline lineno="123"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>yield<sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">null</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="124"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="125"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="126"><highlight class="normal"></highlight></codeline>
<codeline lineno="140"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">private</highlight><highlight class="normal"><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/>StartUnityFiber(Fiber<sp/>fiber)</highlight></codeline>
<codeline lineno="141"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{<sp/><sp/><sp/></highlight></codeline>
<codeline lineno="142"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>Coroutine<sp/>coroutine<sp/>=<sp/>behaviour.StartCoroutine(ExecuteFiberInternal(fiber));</highlight></codeline>
<codeline lineno="143"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>fiber.Properties[UnityCoroutineKey]<sp/>=<sp/>coroutine;</highlight></codeline>
<codeline lineno="144"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="145"><highlight class="normal"></highlight></codeline>
<codeline lineno="163"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">private</highlight><highlight class="normal"><sp/>IEnumerator<sp/>ExecuteFiberInternal(Fiber<sp/>fiber,<sp/></highlight><highlight class="keywordtype">bool</highlight><highlight class="normal"><sp/>singleStep<sp/>=<sp/></highlight><highlight class="keyword">false</highlight><highlight class="normal">,<sp/></highlight><highlight class="keywordtype">int</highlight><highlight class="normal"><sp/>fiberSwitchCount<sp/>=<sp/>0)</highlight></codeline>
<codeline lineno="164"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="165"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>FiberInstruction<sp/>fiberInstruction<sp/>=<sp/></highlight><highlight class="keyword">null</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="166"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">bool</highlight><highlight class="normal"><sp/>ranOnce<sp/>=<sp/></highlight><highlight class="keyword">false</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="167"><highlight class="normal"></highlight></codeline>
<codeline lineno="168"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">while</highlight><highlight class="normal">(!fiber.IsCompleted)</highlight></codeline>
<codeline lineno="169"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="170"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>If<sp/>we<sp/>are<sp/>set<sp/>to<sp/>only<sp/>advance<sp/>one<sp/>instruction<sp/>then</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="171"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>abort<sp/>if<sp/>we<sp/>have<sp/>already<sp/>done<sp/>that</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="172"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(singleStep<sp/>&amp;&amp;<sp/>ranOnce)</highlight></codeline>
<codeline lineno="173"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>yield<sp/></highlight><highlight class="keywordflow">break</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="174"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>ranOnce<sp/>=<sp/></highlight><highlight class="keyword">true</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="175"><highlight class="normal"></highlight></codeline>
<codeline lineno="176"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Execute<sp/>the<sp/>fiber</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="177"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>fiberInstruction<sp/>=<sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_fiber_scheduler_1a9d651de1292356db7a5789e33e3e16b4" kindref="member">ExecuteFiber</ref>(fiber);</highlight></codeline>
<codeline lineno="178"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="179"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Nothing<sp/>more<sp/>to<sp/>do<sp/>if<sp/>stopped</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="180"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(fiberInstruction<sp/>is<sp/>StopInstruction)</highlight></codeline>
<codeline lineno="181"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>yield<sp/></highlight><highlight class="keywordflow">break</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="182"><highlight class="normal"></highlight></codeline>
<codeline lineno="183"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Not<sp/>supported<sp/>in<sp/>Unity</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="184"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(fiberInstruction<sp/>is<sp/>YieldToFiber)</highlight></codeline>
<codeline lineno="185"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">throw</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">new</highlight><highlight class="normal"><sp/>InvalidOperationException(</highlight><highlight class="stringliteral">&quot;YieldToFiber<sp/>is<sp/>not<sp/>supported<sp/>by<sp/>the<sp/>Unity<sp/>scheduler.&quot;</highlight><highlight class="normal">);</highlight></codeline>
<codeline lineno="186"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="187"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Yield<sp/>to<sp/>any<sp/>fiber<sp/>means<sp/>send<sp/>null<sp/>to<sp/>the<sp/>Unity<sp/>scheduler</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="188"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(fiberInstruction<sp/>is<sp/>YieldToAnyFiber)</highlight></codeline>
<codeline lineno="189"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="190"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>yield<sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">null</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="191"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">continue</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="192"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="193"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="194"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Pass<sp/>back<sp/>any<sp/>objects<sp/>directly<sp/>to<sp/>the<sp/>Unity<sp/>scheduler<sp/>since</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="195"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>these<sp/>could<sp/>be<sp/>Unity<sp/>scheduler<sp/>commands</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="196"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(fiberInstruction<sp/>is<sp/>ObjectInstruction)</highlight></codeline>
<codeline lineno="197"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="198"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>yield<sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/>((ObjectInstruction)fiberInstruction).Value;</highlight></codeline>
<codeline lineno="199"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">continue</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="200"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="201"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="202"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Convert<sp/>framework<sp/>wait<sp/>instruction<sp/>to<sp/>Unity<sp/>instruction</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="203"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(fiberInstruction<sp/>is<sp/>YieldForSeconds)</highlight></codeline>
<codeline lineno="204"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="205"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>yield<sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">new</highlight><highlight class="normal"><sp/>WaitForSeconds(((YieldForSeconds)fiberInstruction).Seconds);</highlight></codeline>
<codeline lineno="206"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">continue</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="207"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="208"><highlight class="normal"></highlight></codeline>
<codeline lineno="209"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Convert<sp/>framework<sp/>wait<sp/>instruction<sp/>to<sp/>Unity<sp/>instruction</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="210"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(fiberInstruction<sp/>is<sp/>YieldUntilComplete)</highlight></codeline>
<codeline lineno="211"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="212"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Yield<sp/>the<sp/>coroutine<sp/>that<sp/>was<sp/>stored<sp/>when<sp/>the<sp/>instruction<sp/>was<sp/>started.</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="213"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>yield<sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/>((YieldUntilComplete)fiberInstruction).Fiber.Properties[UnityCoroutineKey];</highlight></codeline>
<codeline lineno="214"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">continue</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="215"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}<sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="216"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="217"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="218"><highlight class="normal"></highlight></codeline>
<codeline lineno="225" refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1a00db1297249978201af11e3a32417022" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">public</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">override</highlight><highlight class="normal"><sp/></highlight><highlight class="keywordtype">string</highlight><highlight class="normal"><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1a00db1297249978201af11e3a32417022" kindref="member">ToString</ref>()</highlight></codeline>
<codeline lineno="226"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="227"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(<ref refid="class_spicy_pixel_1_1_threading_1_1_fiber_scheduler_1a1a44ff9f5a190f328e532c6af4e06679" kindref="member">SchedulerThread</ref><sp/>==<sp/>Thread.CurrentThread)</highlight></codeline>
<codeline lineno="228"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/></highlight><highlight class="keywordtype">string</highlight><highlight class="normal">.Format(</highlight><highlight class="stringliteral">&quot;[UnityFiberScheduler][{0}]&quot;</highlight><highlight class="normal">,<sp/>behaviour.ToString());</highlight></codeline>
<codeline lineno="229"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">else</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="230"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/>base.ToString();</highlight></codeline>
<codeline lineno="231"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="232"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="233"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">private</highlight><highlight class="normal"><sp/></highlight><highlight class="keywordtype">bool</highlight><highlight class="normal"><sp/>isDisposed<sp/>=<sp/></highlight><highlight class="keyword">false</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="234"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="241" refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1acb80064448e5b3d1207da3725bebea73" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keyword">protected</highlight><highlight class="normal"><sp/></highlight><highlight class="keyword">override</highlight><highlight class="normal"><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_unity_fiber_scheduler_1acb80064448e5b3d1207da3725bebea73" kindref="member">Dispose</ref><sp/>(</highlight><highlight class="keywordtype">bool</highlight><highlight class="normal"><sp/>disposing)</highlight></codeline>
<codeline lineno="242"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="243"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(isDisposed)</highlight></codeline>
<codeline lineno="244"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="245"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="246"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">if</highlight><highlight class="normal">(disposing)</highlight></codeline>
<codeline lineno="247"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>{</highlight></codeline>
<codeline lineno="248"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>fiberQueueCancelSource.<ref refid="class_system_1_1_threading_1_1_cancellation_token_source_1a1c5aa6f903b7d50df87b7969f9ad10da" kindref="member">Cancel</ref>();</highlight></codeline>
<codeline lineno="249"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><ref refid="class_spicy_pixel_1_1_threading_1_1_fiber" kindref="compound">Fiber</ref><sp/>fiber;</highlight></codeline>
<codeline lineno="250"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">while</highlight><highlight class="normal">(fiberQueue.<ref refid="class_system_1_1_collections_1_1_concurrent_1_1_concurrent_queue_1af776b8123a2db77125beaa669fdb6093" kindref="member">TryDequeue</ref>(out<sp/>fiber));</highlight></codeline>
<codeline lineno="251"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="252"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="253"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>isDisposed<sp/>=<sp/></highlight><highlight class="keyword">true</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="254"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/></highlight></codeline>
<codeline lineno="255"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>base.Dispose<sp/>(disposing);</highlight></codeline>
<codeline lineno="256"><highlight class="normal"><sp/><sp/><sp/><sp/><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="257"><highlight class="normal"><sp/><sp/><sp/><sp/>}</highlight></codeline>
<codeline lineno="258"><highlight class="normal">}</highlight></codeline>
    </programlisting>
    <location file="Source/SpicyPixel.Threading.Unity/UnityFiberScheduler.cs"/>
  </compounddef>
</doxygen>
