import { Texture, WebGLRenderer } from 'three'; import { ProgressiveGPass } from './GPass.js'; export declare class TAAPass extends ProgressiveGPass { private inputTex; private historyTarget; private fsQuad; outputToScreen: boolean; private materialCopy; private reprojectionMaterial; constructor(); get displayName(): string; set inputTexture(texture: Texture | undefined); render(renderer: WebGLRenderer): boolean; setSize(width: number, height: number): void; }