import { OrthographicCamera, PerspectiveCamera, Texture, WebGLRenderer } from 'three'; import { PassOptions, ProgressiveGPass } from './GPass.js'; /** * SAO implementation inspired from bhouston previous SAO work */ export interface ProgressiveAOPassOptions extends PassOptions { intensity?: number; kernelRadius?: number; kernelSize?: number; bias?: number; } export declare const DefaultProgressiveAOPassOptions: Required; export declare class ProgressiveAOPass extends ProgressiveGPass { private generationMaterial; private accumulateMaterial; private _generationBuffer; _options: Required; private fsQuad; private kernels; private noiseTextures; setTexture(uName: string, texture: Texture | undefined): void; get displayName(): string; set options(value: ProgressiveAOPassOptions); constructor(); update(camera: PerspectiveCamera | OrthographicCamera): void; render(renderer: WebGLRenderer): boolean; setSize(width: number, height: number): void; protected generateSampleKernel(frameIndex: number): void; protected generateRandomKernelRotations(frameIndex: number): void; }