import { Camera, Matrix4, Vector3, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderer, WebGLRenderTarget } from 'three'; import { TypedArray } from 'type-fest'; export declare class RTEBuffers { private _cache; viewer: Vector3; viewerLow: Vector3; viewerHigh: Vector3; rteViewModelMatrix: Matrix4; shadowViewer: Vector3; shadowViewerLow: Vector3; shadowViewerHigh: Vector3; rteShadowViewModelMatrix: Matrix4; rteShadowMatrix: Matrix4; copy(from: RTEBuffers, to: RTEBuffers): void; push(): void; pop(): void; } export declare class SpeckleWebGLRenderer extends WebGLRenderer { RTEBuffers: RTEBuffers; updateRTEViewModel(camera: Camera): void; readRenderTargetPixels: (renderTarget: WebGLRenderTarget | WebGLCubeRenderTarget | WebGLMultipleRenderTargets, x: number, y: number, width: number, height: number, buffer: TypedArray, activeCubeFaceIndex?: number) => void; /** Taken from three since they hide it, thank you very much */ private convert; }