export declare const speckleStaticAoAccumulateFrag = "\n uniform float opacity;\n uniform sampler2D tDiffuse;\n varying vec2 vUv;\n // #define NUM_FRAMES 16\n\n void main() {\n vec4 frameSample = texture2D( tDiffuse, vUv );\n gl_FragColor.xyz = frameSample.rgb * 1./float(NUM_FRAMES);\n gl_FragColor.a = 1.;//*= opacity;\n }";