export declare const speckleShadowcatcherVert = "\n\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\tvUv = vec2(1. - uv.x, uv.y);\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}\n";