export declare const specklePointFrag = "\nuniform vec3 diffuse;\nuniform float opacity;\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\n#ifdef USE_GRADIENT_RAMP\n\tvarying float vGradientIndex;\n\tuniform sampler2D gradientRamp;\n#endif\n\nvoid main() {\n\n\t#include \n\n\tvec3 outgoingLight = vec3( 0.0 );\n\n\t#ifdef USE_GRADIENT_RAMP\n\t\tvec4 diffuseColor = vec4( texture2D(gradientRamp, vec2(vGradientIndex, 0.)).rgb, opacity );\n\t#else\n\t\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n\toutgoingLight = diffuseColor.rgb;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n";