export declare const speckleApplyAoFrag = "\n\n #if BLEND_AO == 1\n\t\t uniform sampler2D tAo;\n #endif\n #if BLEND_EDGES == 1\n uniform sampler2D tEdges;\n #endif\n\t\tvarying vec2 vUv;\n\n #define ONE3 vec3(1.,1.,1.)\n\n\t\tvoid main() {\n vec3 ao = ONE3;\n vec3 edges = ONE3;\n \n #if BLEND_AO == 1\n ao = texture2D( tAo, vUv ).rgb;\n #endif\n\n #if BLEND_EDGES == 1\n edges = texture2D (tEdges, vUv).rgb;\n #endif\n \n gl_FragColor.rgb = min(ao, edges);\n\t\t\tgl_FragColor.a = 1.;\n\t\t}";