import { Material, Texture } from 'three'; import { type Uniforms } from './SpeckleMaterial.js'; import SpeckleBasicMaterial from './SpeckleBasicMaterial.js'; declare class SpeckleTextMaterial extends SpeckleBasicMaterial { setMatrixTexture: (texture: Texture) => void; protected get vertexProgram(): string; protected get fragmentProgram(): string; protected get uniformsDef(): Uniforms; /** We need a unique key per program */ customProgramCacheKey(): string; protected copyCustomUniforms(material: Material): void; getDerivedMaterial(): any; /** Sadly, troika does not export this for no good reason so we neee to copy it over */ getDerivedBatchedMaterial(): any; fastCopy(from: Material, to: Material): void; setGradientTexture(texture: Texture): void; } export default SpeckleTextMaterial;