import { Texture, type MeshStandardMaterialParameters } from 'three'; import SpeckleStandardMaterial from './SpeckleStandardMaterial.js'; import { type Uniforms } from './SpeckleMaterial.js'; declare class SpeckleStandardColoredMaterial extends SpeckleStandardMaterial { protected get vertexProgram(): string; protected get fragmentProgram(): string; protected get uniformsDef(): Uniforms; constructor(parameters: MeshStandardMaterialParameters, defines?: never[]); setGradientTexture(texture: Texture): void; } export default SpeckleStandardColoredMaterial;