import { BufferGeometry, Camera, Material, Object3D, Scene, type IUniform, type MeshNormalMaterialParameters } from 'three'; import { ExtendedMeshNormalMaterial, type Uniforms } from './SpeckleMaterial.js'; import type { SpeckleWebGLRenderer } from '../objects/SpeckleWebGLRenderer.js'; declare class SpeckleNormalMaterial extends ExtendedMeshNormalMaterial { protected get vertexProgram(): string; protected get fragmentProgram(): string; protected get baseUniforms(): { [uniform: string]: IUniform; }; protected get uniformsDef(): Uniforms; constructor(parameters: MeshNormalMaterialParameters, defines?: string[]); /** We need a unique key per program */ customProgramCacheKey(): string; copy(source: Material): this; /** Called by three.js render loop */ onBeforeRender(_this: SpeckleWebGLRenderer, _scene: Scene, _camera: Camera, _geometry: BufferGeometry, object: Object3D): void; } export default SpeckleNormalMaterial;