import { BufferGeometry, Camera, Material, MeshMatcapMaterialParameters, Object3D, Scene, type IUniform } from 'three'; import { ExtendedMatcapMaterial, type Uniforms } from './SpeckleMaterial.js'; import type { SpeckleWebGLRenderer } from '../objects/SpeckleWebGLRenderer.js'; declare class SpeckleMatcapMaterial extends ExtendedMatcapMaterial { protected get vertexProgram(): string; protected get fragmentProgram(): string; protected get baseUniforms(): { [uniform: string]: IUniform; }; protected get uniformsDef(): Uniforms; constructor(parameters: MeshMatcapMaterialParameters, defines?: never[]); /** We need a unique key per program */ customProgramCacheKey(): string; copy(source: Material): this; fastCopy(from: Material, to: Material): void; /** Called by three.js render loop */ onBeforeRender(_this: SpeckleWebGLRenderer, _scene: Scene, _camera: Camera, _geometry: BufferGeometry, object: Object3D): void; } export default SpeckleMatcapMaterial;