export default class MeshTriangulationHelper { /** * Calculates the triangulation of the face at given faceIndex. * @remarks This implementation is based the ear clipping method proposed by "Christer Ericson (2005) Real-Time Collision Detection. * @param {Number} faceIndex The index of the face's cardinality indicator `n` * @param {Number[]} faces The list of faces in the mesh * @param {Number[]} vertices The list of vertices in the mesh * @return {Number} flat list of triangle faces (without cardinality indicators) */ static triangulateFace(faceIndex: number, faces: number[], vertices: number[], _inout_targetArray: any, _in_offset: any): number; }