import { Texture, WebGLRenderer } from 'three'; import { Font } from 'three/examples/jsm/loaders/FontLoader.js'; import { type Asset } from '../IViewer.js'; export declare class Assets { private static _cache; private static getLoader; private static hdriToPMREM; static getEnvironment(asset: Asset, renderer: WebGLRenderer): Promise; static getTexture(asset: Asset): Promise; static getFont(asset: Asset | string): Promise; /** To be used wisely */ static getTextureData(asset: Asset): Promise; static generateGradientRampTexture(fromColor: string, toColor: string, steps: number): void; static generateDiscreetRampTexture(hexColors: number[]): Texture; }