import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
import type { PrefixedType } from '../utils.js';
export interface ShadowProps {
/**
* Shadow Color
*
* @default 0x000000ff
*/
color: number;
/**
* Shadow Projection [offsetX, offsetY, blur, spread]
*
* @default [0, 0, 5, 5]
*/
projection: [number, number, number, number];
/**
* OffsetX of Shadow (center)
*/
x: number;
/**
* OffsetY of Shadow (center)
*/
y: number;
/**
* Blur along the edges of the Shadow
*/
blur: number;
/**
* Spread of the shadow compared to node
*/
spread: number;
}
export function getShadowProps
(
prefix?: P,
): PrefixedType {
const pf = prefix && prefix.length > 0 ? `${prefix}-` : '';
const projection = pf + 'projection';
return {
[pf + 'color']: 0x000000ff,
[projection]: {
default: [0, 0, 5, 5],
},
[pf + 'x']: {
default: 0,
set(value, props) {
props[projection][0] = value;
},
get(props) {
return props[projection][0];
},
},
[pf + 'y']: {
default: 0,
set(value, props) {
props[projection][1] = value;
},
get(props) {
return props[projection][1];
},
},
[pf + 'blur']: {
default: 10,
set(value, props) {
props[projection][2] = value;
},
get(props) {
return props[projection][2];
},
},
[pf + 'spread']: {
default: 10,
set(value, props) {
props[projection][3] = value;
},
get(props) {
return props[projection][3];
},
},
} as PrefixedType;
}
type PlainShadowProps = PrefixedType;
export const ShadowTemplate: CoreShaderType = {
props: getShadowProps() as PlainShadowProps,
};