import { calcFactoredRadiusArray } from '../../lib/utils.js'; import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js'; import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js'; import { RoundedWithShadowTemplate, type RoundedWithShadowProps, } from '../templates/RoundedWithShadowTemplate.js'; import type { ComputedRoundedValues } from './Rounded.js'; import type { ComputedShadowValues } from './Shadow.js'; import * as render from './utils/render.js'; type ComputedValues = ComputedRoundedValues & ComputedShadowValues; export const RoundedWithShadow: CanvasShaderType< RoundedWithShadowProps, ComputedValues > = { props: RoundedWithShadowTemplate.props, saveAndRestore: true, update(node) { const props = this.props!; const radius = calcFactoredRadiusArray( props.radius as Vec4, node.w, node.h, ); this.computed.radius = radius; this.computed.shadowColor = this.toColorString(props['shadow-color']); this.computed.shadowRadius = radius.map( (value) => value + props['shadow-blur'], ) as Vec4; }, render(ctx, node, renderContext) { const { tx, ty } = node.globalTransform!; const { w, h } = node.props; const computed = this.computed as ComputedValues; if (this.props!['shadow-color'] !== 0) { render.shadow( ctx, tx, ty, w, h, computed.shadowColor, this.props!['shadow-projection'], computed.shadowRadius, this.stage.pixelRatio, ); } ctx.beginPath(); render.roundRect(ctx, tx, ty, w, h, computed.radius); ctx.clip(); renderContext(); }, };