import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js'; /** * SdfShader supports multi-channel and single-channel signed distance field textures. * * @remarks * All per-glyph data (position, color, distance range) is provided via vertex * attributes so that multiple text nodes sharing the same font atlas can be * batched into a single draw call. * * This Shader is used by the {@link SdfTextRenderer}. Do not use this Shader * directly. Instead create a Text Node and assign a SDF font family to it. */ export declare const Sdf: WebGlShaderType;